
The aforementioned software are probably the defacto tools of many popular gif artists.

Speaking of software and tools, the biggest concern I had about this workshop was what tools to use. So, a basic gif making workshop really would be basic unless everyone participating already had knowledge of common animation techniques and use of software. These software can take many months to grasp the basics of and many years to master. Sure, this sentence does overlook the technical limitations of gifs – 256 colours and limited alpha settings – and the cultural significance of the file format, but it’s no surprise – or maybe it is a surprise – to learn that lots of popular gifs that aren’t grabbed from movies will have been made using 3D modelling software (Maya, 3DS Max), compositing software (After Effects), animation software (Toon Boom, Anime Studio) or even video editing software (Adobe Premier, Final Cut). What I think is sometimes overlooked is that gifs are basically just like any other animation, but saved as a gif. Although gifs are everywhere and we consume them every day, they can be quite difficult to make. In this recent rant I talked about some of my fears regarding the delivery of this workshop.

Prior to this I went a little bit of a Twitter rant about the lack of software dedicated to making animated gifs, espeically within the open source software world.

On 13th August I delivered a How to Gif workshop at the mac ( Midlands At Centre) as part of Future Curious.
